Hawaiian Airports Part 3

This scenery features the airports at Princeville, Port Allen, Waimea and Upolu.   HI01-Princeville and PAK-Port Allen are located on the island of Kauai, the film location made famous by Stephen Spielberg's blockbuster, Jurrasic Park.  PHMU-Waimea and PHUP-Upolu are located in the North West of Hawaii, also known as the Big Island.   All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and the scenery has been recreated based on photos of the real airports.      The scenery features many animated objects including people, aircraft, animals, waves, cars, trucks and many more.   Full night textures with light maps are included.

All the scenery files have been sub-divided so they can be switched on or off according to user preference and hardware configuration.   It has been designed for, and tested in DX9 and FSXA only.   The airports include sloped flattens so they can also be used with high density mesh. 

This file also includes updates for Hawaiian Airports Part 2.  

Please enjoy, and I hope you like my scenery as much as I enjoyed building it.

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Hawaiian Airports Part 3.

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INSTALLATION:


1.  Just add the scenery to your FSX addon scenery and activate as is usual.

2.  Optional: copy contents of the airplanes folder to FSX \SimObjects \Misc folder.

	Please note: if you decide not to use the traffic schedules, please delete all the bgl files at the bottom of the Hawaiian Airports scenery folder beginning with "traffic_XXXXXX"
	otherwise FSX will be looking for traffic aircraft in your SimObjects\Misc folder.

3.  The scenery uses many objects from my Hawaiian Airports part 1 so it is best if this scenery is also active.

4.  Optional: If you are using Photoreal textures 
	1. copy contents of the Kauai autogen folder to your Kauai Photoreal TEXTURE folder and 
	2. copy contents of the Hawaii autogen folder to your Hawaii Big Island TEXTURE folder.   This will draw autogen trees around the airports.


Hawaiian Airports Part 2. UPDATE

1.   Copy folder contents to FSX \ Scenery \ World \ Scenery Folder.   This will adjust the airport altitude at PHBK Barking Sands.

2.   Copy folder contents to Hawaiian Airports part 2 TEXTURE folder.   This will update night time textures.




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UNINSTALLATION:
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Uninstallation is a reversal of installation, just remove the installed files from FSX.

The scenery has been designed to be totally non intrusive and makes no changes to the registry.


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HIGHLIGHTS:
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The scenery tries to model the real world as closely as possible.   The terminals at Princeville and Waimea now feature transparent reflective glass which adds to the sense of realism.
Crash detection has been switched off hangars, so you can park your aircraft inside.   The airports have parking codes so AI will usually park in their own designated spot.   AI traffic start flying at 0900 local time and continue flying throughout the day.   They perform Touch-n-gos where possible and fly to the other airports including PHLI Lihue and PHKO Kona.   I have also included an optional traffic file which flys the real helicopter from Princeville, however it has skids and looks strange when taxi-ing.   To activate, just copy to Hawaiian Airports Part 3 SCENERY folder.
The airports have sloped "flattens" which allow them to be used with freeware 10m mesh.   Most of the 'cliffs' have been reduced, although there are still some visible.
See can you spot the Orca whales near the cliffs at Upolu and the dolphins in the harbour at Port Allen.   The scenery also includes sound files which can be turned off by deleting the sounds_XXX.bgl files.
 
 


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FSX Settings:
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Although the scenery will work with the default terrain it has been designed to sit on, and is best appreciated with photoreal scenery.   Richard Sorochak has done a terrific job of the entire island of Kauai here on Avsim, (just search for Sorochak), the other islands can be found at http://www.hawaii-photoreal.com/free-scenery/.   Megasceneryearth are also covering the entire island chain with payware photoreal.


Please note: AI traffic take a little while for the FSX engine to settle down, "touch-n-gos" will often go missed before they land.   They must also refuel before taking off.   FSX is not designed to handle AI rotorcraft so they will taxi the same as fixed wing aircraft before a short takeoff.   Also please be aware that any active FS9 traffic files will prevent FSX traffic files from running.


The scenery is best appreciated during daylight summer hours.

Ground shadows are best turned on.

Crash detection has been turned off for grass and hangers so these airports can be used with FSX crash detection turned on.

Road traffic has been designed for 20%.

Texture resolution is recommended at 15cm.

If you are using the airports with photographic scenery, I would also recommend adding the following entries to your FSX.cfg.   (Please make a backup copy first).

[TERRAIN]
LOD_RADIUS=7.500000 ( I personally use 8.500000)
[GRAPHICS]
TEXTURE_MAX_LOAD=4096
(please note any subsequent changes made to the scenery settings will cause FSX to reset these values to default).
[DISPLAY]
MIPBIAS=7


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HOW TO SWITCH OFF SCENERY FILES.
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1.      Browse to your main FSX folder.
2.	Open the scenery folder in FSX\Addon Scenery\Hawaiian Airports part 2\scenery
3.	Rename the file you wish to switch off from filename.bgl to filename.bgl.off
4.	Restart FSX.
5.	Fsx will give a message to say it is rebuilding the database.
6.	Any objects, effects or textures attached to that file will no longer be visible.


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HINTS and TIPS:
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If you are frequently adding or removing scenery, the main FSX scenery.cfg file can easily become corrupted, and very often leads to stutters and slow load times.   I have found the freeware utility called "FSTscenery" can have a dramatic effect on FSX performance by re-indexing, identifying errors and correctly sorting the active scenery.cfg file.



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CREDITS and ACKNOWLEDGEMENTS:
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My sincerest thanks and appreciation of incredible hours of hard work, commitment, and dedication goes 

To: Chris Thompson for suggesting the updates to Part 2.

To: Neil Birch who very kindly gave me permission to use his VFR animal and vehicle models.

To: Henry Tomkiewicz for all his terrific AI aircraft.  

To: Chris Jones who very kindly gave me permission to include his terrific S76 model.

To: Jim Dhaenens for his high quality spot and apron lighting. 

To: Rob Nieuwenhoven, Holger Sandmann, Doug Callihan, and Al Kaiser who have done so much hard work on the helicopter flight files. 

Please note: These files are copyright of the original authors and may not be redistributed without their consent.   I take absolutely no credit for  the work of these gifted designers, I have merely adapted their work to my scenery.

To Luis Sa for his terrific SBuilderX which provides the tools to compile landclass and accurate airport placement for FSX. 

To Arno Gerretsen who wrote the superb MCX which inlcudes the easy to use ground poly wizard.

To Bill Womack, OZX, FSDeveloper and the hundreds of other contributors to gmax tutorials without whose invaluable help I would not have been able to get my  head around GMAX.

To the extremely talented team at FS Flight Planner who provide a marvellous utility for adding real aircraft traffic to FSX.

And to all the team at Scruffyduck who so generously provided ADEX and the new brilliant GP editor.


And if I have forgotten anybody, please accept my sincerest apologies.

Please enjoy, and as usual If you have any comments, suggestions or just words of encouragement,I would love to hear from you.


George Keogh
g7ckeogh@eircom.net